import tkinter as tk
from tkinter import ttk, messagebox
import random


class App093:
    """RGBカラーゲーム"""

    def __init__(self, root):
        self.root = root
        self.root.title("RGBカラーゲーム")
        self.root.geometry("640x520")
        self.root.minsize(640, 520)
        self.root.configure(bg="#f8f9fc")
        self.target = (0, 0, 0)
        self.score = 0
        self.rounds = 0
        self._build_ui()
        self.new_round()

    def _build_ui(self):
        """UIを構築する"""
        title_frame = tk.Frame(self.root, bg="#3776ab", pady=10)
        title_frame.pack(fill=tk.X)
        tk.Label(
            title_frame, text="RGBカラーゲーム",
            font=("Noto Sans JP", 16, "bold"),
            bg="#3776ab", fg="white"
        ).pack()

        main_frame = tk.Frame(self.root, bg="#f8f9fc", padx=20, pady=20)
        main_frame.pack(fill=tk.BOTH, expand=True)

        # ターゲット色とプレビュー色を並べる
        color_frame = tk.Frame(main_frame, bg="#f8f9fc")
        color_frame.pack(fill=tk.X, pady=(0, 10))

        target_box = tk.Frame(color_frame, bg="#f8f9fc")
        target_box.pack(side=tk.LEFT, expand=True, fill=tk.BOTH, padx=4)
        tk.Label(target_box, text="お題の色", bg="#f8f9fc", font=("Noto Sans JP", 11)).pack()
        self.target_canvas = tk.Canvas(target_box, height=120, bg="black", highlightthickness=1)
        self.target_canvas.pack(fill=tk.X)

        guess_box = tk.Frame(color_frame, bg="#f8f9fc")
        guess_box.pack(side=tk.LEFT, expand=True, fill=tk.BOTH, padx=4)
        tk.Label(guess_box, text="あなたの色", bg="#f8f9fc", font=("Noto Sans JP", 11)).pack()
        self.guess_canvas = tk.Canvas(guess_box, height=120, bg="black", highlightthickness=1)
        self.guess_canvas.pack(fill=tk.X)

        # スライダー群
        slider_frame = ttk.LabelFrame(main_frame, text="RGB スライダー", padding=10)
        slider_frame.pack(fill=tk.X, pady=(0, 10))

        self.r_var = tk.IntVar(value=0)
        self.g_var = tk.IntVar(value=0)
        self.b_var = tk.IntVar(value=0)
        for i, (label, var, color) in enumerate(
            (("R", self.r_var, "#dc3545"), ("G", self.g_var, "#28a745"), ("B", self.b_var, "#3776ab"))
        ):
            tk.Label(slider_frame, text=label, fg=color, bg="#f8f9fc", font=("Arial", 11, "bold")).grid(row=i, column=0, sticky="w")
            scale = ttk.Scale(slider_frame, from_=0, to=255, variable=var, command=lambda e: self._update_guess())
            scale.grid(row=i, column=1, sticky="ew", padx=8)
            val_lab = tk.Label(slider_frame, textvariable=var, width=4, bg="#f8f9fc")
            val_lab.grid(row=i, column=2)
        slider_frame.columnconfigure(1, weight=1)

        # 操作・スコア
        bottom = tk.Frame(main_frame, bg="#f8f9fc")
        bottom.pack(fill=tk.X)
        ttk.Button(bottom, text="判定", command=self.judge).pack(side=tk.LEFT, padx=4)
        ttk.Button(bottom, text="次のお題", command=self.new_round).pack(side=tk.LEFT, padx=4)
        self.info_label = tk.Label(bottom, text="", bg="#f8f9fc", font=("Noto Sans JP", 11))
        self.info_label.pack(side=tk.LEFT, padx=10)

        self.score_label = tk.Label(main_frame, text="スコア: 0 / 0回", bg="#f8f9fc", font=("Noto Sans JP", 11, "bold"))
        self.score_label.pack(anchor="e", pady=(8, 0))

    def new_round(self):
        """新しいお題色を生成"""
        self.target = (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255))
        self.target_canvas.config(bg=self._to_hex(*self.target))
        self.r_var.set(0)
        self.g_var.set(0)
        self.b_var.set(0)
        self._update_guess()
        self.info_label.config(text=f"目標: ?, ?, ?", fg="#333")

    def _update_guess(self):
        """プレビュー色を更新"""
        rgb = (self.r_var.get(), self.g_var.get(), self.b_var.get())
        self.guess_canvas.config(bg=self._to_hex(*rgb))

    def judge(self):
        """正答との差を採点"""
        rgb = (self.r_var.get(), self.g_var.get(), self.b_var.get())
        diff = sum(abs(a - b) for a, b in zip(rgb, self.target))
        # 0(完全一致) ～ 765(最大) → 100点満点
        accuracy = max(0, 100 - int(diff / 7.65))
        self.score += accuracy
        self.rounds += 1
        self.info_label.config(
            text=f"目標 RGB({self.target[0]},{self.target[1]},{self.target[2]}) / 差 {diff} / 正確さ {accuracy}点",
            fg="#28a745" if accuracy >= 80 else ("#fd7e14" if accuracy >= 50 else "#dc3545")
        )
        avg = self.score / max(1, self.rounds)
        self.score_label.config(text=f"スコア: {self.score} / {self.rounds}回（平均 {avg:.1f}）")

    @staticmethod
    def _to_hex(r, g, b):
        """RGB値を16進カラー文字列へ"""
        return f"#{int(r):02x}{int(g):02x}{int(b):02x}"


if __name__ == "__main__":
    root = tk.Tk()
    app = App093(root)
    root.mainloop()
