import tkinter as tk
from tkinter import ttk, messagebox
import random


class App46:
    """神経衰弱ゲーム"""

    EMOJIS = ["🐍", "🐍", "🦊", "🦊", "🐻", "🐻", "🦁", "🦁",
              "🐘", "🐘", "🦋", "🦋", "🦄", "🦄", "🐬", "🐬"]

    def __init__(self, root):
        self.root = root
        self.root.title("神経衰弱ゲーム")
        self.root.geometry("480x605")
        self.root.minsize(480, 605)
        self.root.configure(bg="#f8f9fc")
        self._build_ui()
        self.new_game()

    def _build_ui(self):
        title_frame = tk.Frame(self.root, bg="#3776ab", pady=12)
        title_frame.pack(fill=tk.X)
        tk.Label(title_frame, text="神経衰弱ゲーム",
                 font=("Noto Sans JP", 16, "bold"),
                 bg="#3776ab", fg="white").pack()

        top = tk.Frame(self.root, bg="#f8f9fc", padx=16, pady=6)
        top.pack(fill=tk.X)
        self.score_label = tk.Label(top, text="ペア: 0/8  試行: 0",
                                    bg="#f8f9fc", font=("Noto Sans JP", 11), fg="#555")
        self.score_label.pack(side=tk.LEFT)
        ttk.Button(top, text="新しいゲーム", command=self.new_game).pack(side=tk.RIGHT)

        self.grid_frame = tk.Frame(self.root, bg="#f8f9fc")
        self.grid_frame.pack(fill=tk.BOTH, expand=True, padx=16, pady=8)

        self.status_label = tk.Label(self.root, text="カードをクリックしてください",
                                     bg="#f8f9fc", font=("Noto Sans JP", 12), fg="#888")
        self.status_label.pack(pady=4)

    def new_game(self):
        for w in self.grid_frame.winfo_children():
            w.destroy()

        self.cards_values = random.sample(self.EMOJIS, 16)
        self.revealed = [False] * 16
        self.matched = [False] * 16
        self.selected = []
        self.pairs = 0
        self.tries = 0
        self.locked = False
        self.buttons = []

        for i in range(16):
            btn = tk.Button(self.grid_frame, text="❓",
                            font=("Segoe UI Emoji", 22),
                            width=4, height=2,
                            bg="white", activebackground="#dceeff",
                            relief=tk.RAISED, bd=2,
                            command=lambda x=i: self.flip(x))
            row, col = divmod(i, 4)
            btn.grid(row=row, column=col, padx=4, pady=4)
            self.buttons.append(btn)

        for i in range(4):
            self.grid_frame.columnconfigure(i, weight=1)

        self._update_score()
        self.status_label.config(text="カードをクリックしてください", fg="#888")

    def flip(self, idx):
        if self.locked or self.revealed[idx] or self.matched[idx]:
            return
        self.revealed[idx] = True
        self.buttons[idx].config(text=self.cards_values[idx], bg="#fff9c4")
        self.selected.append(idx)

        if len(self.selected) == 2:
            self.locked = True
            self.tries += 1
            self.root.after(800, self.check_pair)

    def check_pair(self):
        a, b = self.selected
        if self.cards_values[a] == self.cards_values[b]:
            self.matched[a] = self.matched[b] = True
            self.buttons[a].config(bg="#d4edda")
            self.buttons[b].config(bg="#d4edda")
            self.pairs += 1
            self.status_label.config(text="✅ ペア！", fg="#27ae60")
            if self.pairs == 8:
                self.root.after(400, self._finish)
        else:
            self.revealed[a] = self.revealed[b] = False
            self.buttons[a].config(text="❓", bg="white")
            self.buttons[b].config(text="❓", bg="white")
            self.status_label.config(text="❌ 違います", fg="#e74c3c")

        self.selected = []
        self.locked = False
        self._update_score()

    def _update_score(self):
        self.score_label.config(text=f"ペア: {self.pairs}/8  試行: {self.tries}")

    def _finish(self):
        messagebox.showinfo("クリア！",
                            f"🎉 全ペアを見つけました！\n試行回数: {self.tries}回")


if __name__ == "__main__":
    root = tk.Tk()
    app = App46(root)
    root.mainloop()
