import tkinter as tk
from tkinter import ttk, messagebox
import random


class App45:
    """ハングマンゲーム"""

    WORDS = [
        ("python", "プログラミング言語"),
        ("function", "関数"),
        ("variable", "変数"),
        ("integer", "整数"),
        ("library", "ライブラリ"),
        ("iterator", "イテレータ"),
        ("exception", "例外"),
        ("dictionary", "辞書"),
        ("boolean", "真偽値"),
        ("algorithm", "アルゴリズム"),
        ("tkinter", "GUIライブラリ"),
        ("debugger", "デバッガ"),
        ("compiler", "コンパイラ"),
        ("module", "モジュール"),
        ("syntax", "構文"),
    ]

    # 絞首台の段階描画: 間違えるたびに1段ずつ Canvas に描き足す（図形, 座標）
    PARTS = [
        [("line", (20, 175, 120, 175)), ("line", (40, 175, 40, 20))],   # 台と柱
        [("line", (40, 20, 110, 20)), ("line", (110, 20, 110, 45))],    # 横木と縄
        [("oval", (95, 45, 125, 75))],                                   # 頭
        [("line", (110, 75, 110, 125))],                                 # 胴
        [("line", (110, 85, 85, 110))],                                  # 左腕
        [("line", (110, 85, 135, 110))],                                 # 右腕
        [("line", (110, 125, 90, 160))],                                 # 左脚
        [("line", (110, 125, 130, 160))],                                # 右脚
    ]
    MAX_WRONG = len(PARTS)

    def __init__(self, root):
        self.root = root
        self.root.title("ハングマンゲーム")
        self.root.geometry("540x480")
        self.root.configure(bg="#f8f9fc")
        self._build_ui()
        self.new_game()

    def _build_ui(self):
        title_frame = tk.Frame(self.root, bg="#3776ab", pady=12)
        title_frame.pack(fill=tk.X)
        tk.Label(title_frame, text="ハングマンゲーム",
                 font=("Noto Sans JP", 16, "bold"),
                 bg="#3776ab", fg="white").pack()

        main_frame = tk.Frame(self.root, bg="#f8f9fc", padx=20, pady=12)
        main_frame.pack(fill=tk.BOTH, expand=True)

        top_row = tk.Frame(main_frame, bg="#f8f9fc")
        top_row.pack(fill=tk.X)

        # ハングマン描画
        self.canvas = tk.Canvas(top_row, width=160, height=190, bg="#f0f0f0",
                                highlightthickness=1, highlightbackground="#999")
        self.canvas.pack(side=tk.LEFT, padx=(0, 16))

        # 右側情報
        right_frame = tk.Frame(top_row, bg="#f8f9fc")
        right_frame.pack(side=tk.LEFT, fill=tk.BOTH, expand=True)

        self.hint_label = tk.Label(right_frame, text="", bg="#f8f9fc",
                                   font=("Noto Sans JP", 10), fg="#888")
        self.hint_label.pack(anchor="w")

        self.word_label = tk.Label(right_frame, text="",
                                   font=("Courier New", 22, "bold"), bg="#f8f9fc")
        self.word_label.pack(anchor="w", pady=(8, 4))

        self.wrong_label = tk.Label(right_frame, text="",
                                    font=("Courier New", 13), bg="#f8f9fc", fg="#e74c3c")
        self.wrong_label.pack(anchor="w")

        self.result_label = tk.Label(right_frame, text="",
                                     font=("Noto Sans JP", 13, "bold"), bg="#f8f9fc")
        self.result_label.pack(anchor="w", pady=4)

        # アルファベットボタン
        alpha_frame = tk.Frame(main_frame, bg="#f8f9fc")
        alpha_frame.pack(pady=(12, 0))
        self.alpha_btns = {}
        for i, c in enumerate("abcdefghijklmnopqrstuvwxyz"):
            btn = tk.Button(alpha_frame, text=c.upper(), width=3,
                            font=("Arial", 10, "bold"),
                            bg="white", activebackground="#dceeff",
                            relief=tk.RAISED, bd=1,
                            command=lambda x=c: self.guess(x))
            btn.grid(row=i // 13, column=i % 13, padx=2, pady=2)
            self.alpha_btns[c] = btn

        ttk.Button(main_frame, text="新しいゲーム", command=self.new_game).pack(pady=(10, 0))

    def new_game(self):
        self.word, self.hint = random.choice(self.WORDS)
        self.guessed = set()
        self.wrong = 0
        self.result_label.config(text="")
        for btn in self.alpha_btns.values():
            btn.config(state=tk.NORMAL, bg="white")
        self._refresh()

    def guess(self, c):
        if c in self.guessed:
            return
        self.guessed.add(c)
        btn = self.alpha_btns[c]
        if c in self.word:
            btn.config(bg="#d4edda", state=tk.DISABLED)
        else:
            self.wrong += 1
            btn.config(bg="#f8d7da", state=tk.DISABLED)
        self._refresh()

    def _draw_hangman(self, wrong):
        self.canvas.delete("all")
        for stage in self.PARTS[:wrong]:
            for kind, xy in stage:
                if kind == "oval":
                    self.canvas.create_oval(*xy, outline="#333", width=3)
                else:
                    self.canvas.create_line(*xy, fill="#333", width=3)

    def _refresh(self):
        self._draw_hangman(self.wrong)
        self.hint_label.config(text=f"ヒント: {self.hint}")

        display = " ".join(c if c in self.guessed else "_" for c in self.word)
        self.word_label.config(text=display)

        wrong_letters = [c.upper() for c in self.guessed if c not in self.word]
        self.wrong_label.config(
            text=f"ミス ({self.wrong}/{self.MAX_WRONG}): {' '.join(wrong_letters)}")

        if all(c in self.guessed for c in self.word):
            self.result_label.config(text=f"🎉 正解！「{self.word}」", fg="#27ae60")
            for btn in self.alpha_btns.values():
                btn.config(state=tk.DISABLED)
        elif self.wrong >= self.MAX_WRONG:
            self.word_label.config(text=" ".join(self.word))
            self.result_label.config(text=f"😢 ゲームオーバー。答え:「{self.word}」", fg="#e74c3c")
            for btn in self.alpha_btns.values():
                btn.config(state=tk.DISABLED)


if __name__ == "__main__":
    root = tk.Tk()
    app = App45(root)
    root.mainloop()
